Unlikely to be popular thinking outside of the industry, thoughtfulness and gaming can be bedfellows.
Now I like my escapism in all forms. The current beta of Tom Clancy’s The Division allows me to be a gun-toting scavenger in a great near-present setting. On the strength of the beta, I will be spending a lot of time in Manhattan in March. For February there’s something slightly more cerebral which will be taking me back in time to 1989 and the Wyoming wilderness.
Just a week away from, finally, being able to get my hands on Firewatch. It’s ideally placed so that I’ll have no extra distractions, for a month at least, so I can soak up the experience. With so little talk of the main element – the story – it’s be a hard wait. Normally during pre-release, we are shown much that the player can expect. To Campo Santo’s credit, much of this has not been spoilt and the thrill of discovering a new virtual land has been left intact.
Playing Journey for the first time(last year), I had deliberately kept my focus away from any spoilers or gameplay videos. Which added to that same sense of discovery that I hope to get as Henry in 1989 Wyoming. No guns or clubs or bows. Just a Walkie-talkie, a collection of books and other curiosities, a fire-watch tower, a mystery to solve and Delilah.
Next time you hear from me, I should be settled into my role. Expect some dispatches and postcards!